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FARE INSIEME - Ep. 137 - Melazeta, the noble art of inventing linked worlds and online games

«Gaming pervades everything now»

08/06/2023

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Modena also boasts a gaming valley revolving around a company set up in 2000. Today, Melazeta has 20 employees with a turnover of 1.5 million Euros and a growth of +18 percent year on year. The objective is to communicate, promote and train. That is how experience is combined with innovative technologies. For FARE INSIEME, Giampaolo Colletti interviewed Lara Oliveti, co-founder and CEO at Melazeta

by Giampaolo Colletti
@gpcolletti

Photocredit: Giacomo Maestri e Francesca Aufiero

Brave and tireless. Even capable of changing the world. A tough lady. This is Sema. She has been the first heroine created for children capable of helping them develop their alphabet and calculation potential, instilling them with confidence. Her world is captivating: thus Sema involves the youngest kids in a high-tech storytelling that enables them to defeat the baddies, acquire new knowledge and share it with everyone. Sema is a multimedia content drawn up for Kukua, an app created to improve the lives of African people. A way to learn how to read and write. A pixel woman defeating the plague that is affecting Africa: illiteracy. But, most of all, Sema was created pixel after pixel to offer learning experiences. The interactivity and innovation of Melazeta are what lies behind Sema. And this is one of the many projects that the company is working on in all technological sectors for all kinds of targets or brands. Team Melazeta is made up of pioneers. It was the year 1998 and, while only the élite could access the internet, there was somebody in Modena who was thinking big.

The history.
Melazeta’s spark rose from a varied team. Lara Oliveti studied Philosophy and Marcella Albiero studied Mathematics with a base in programming. Then there are two creative minds. The crazy idea of setting up this company linked with a digital project started to become tangible during a previous job. “We had this healthy obsession with involving young people in a more complete way via recreational animation. At the time, we used Flash and other programming languages. Then the year 2000 came along, and with it the first larger orders. I’m thinking of those from the Fiat training department. So we created courses with avatars for the training of dealership sellers from scratch. There were very few of us doing such things at the time, that’s why we were in demand. We had the option of exploring opportunities with the big brands,” recalls Lara Oliveti, co-founder and CEO at Melazeta. Today, the company has 20 employees with a turnover of 1.5 million Euros and a growth of +18 percent year on year. The digital world applied with the recreational one thanks to a mix of programming and animation skills. Melazeta - which in 2008 was purchased by the Banzai giant and is now part of the HIND group - develops multi-platform projects and digital-engagement solutions taking advantage of the universal language of gamification. The objective is to communicate, promote and train. Thus experience is combined with innovative technologies, always looking ahead: Multiverses, Augmented Reality, Virtual Reality, Extended Reality and AI. The secret is creating experiences that are immersive, interactive and customised. But let's step back in time. Everything officially started in Modena in 2000. And not by chance. Because this land is home to a generation of young comic and animation creators: Guido De Maria, Ro Marcenaro, Paul Campani, Silver. The recreational culture that pervades the team was also born in the city that boasts Play and Modena Nerd. The company is currently located in the north of Modena, near the motorway exit. It changed over the years because the business was first set up in the garage of one of the partners. “We were born with the New Economy. We were lucky when we started, because this world did not exist back then in Italy. There was no one ahead of us and we had to make up all types of activities. I remember our solicitor did not know how to draw up a contract for us and our accountant had difficulty managing to identify our business,” stresses Oliveti.

The gaming boom. “People do not like silence, so they'll keep talking to fill the void. That is why we need to focus on their involvement.” This is what Emmet Shear said, co-founder and CEO of Twitch, a platform born in the gaming world with streamers and an audience that become protagonists. The figures now show that the sector is a relevant one: 3.2 people in the world are gamers, with an average age of 37. “But there’s gaming and gaming. There is a market of consumers on different platforms producing sensational figures in Italy as well. Compared with other Italian companies, the turnover is still low at 90 million, but it is growing. But gaming pervades everything now. Even the metaverses intended as the new social platforms for Gen Z,” explains Oliveti. The team is multidisciplinary and involves engineers, 3D modellists, illustrators, mathematicians, game designers and humanists. “As a digital entrepreneur, I have always looked ahead, sometimes even too early on. Now that ‘ahead’ is inspired by and evolves a past that I have already lived through. The difference is the speed with which the market plans and destroys. It’s no longer years, sometimes everything happens in just a few months. My company decided to focus on its vision and on a precise programme of growth in the name of awareness,” says Oliveti. Running, yet using the head and the heart. This is the winning recipe to drawing up the pages of a future made up of games and participation.

https://podcast.confindustriaemilia.it/

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